← Return to The Tunnels of Aztlan
Devlog
- May 09, 2025 by SaganDev1#Game Development, #Interactive Fiction, #Narration, #Mystery, #Horror Folk, #Psychological Thriller, #Demo Coming SoonEl Azar como Ritual y no como Castigo Cuando empecé a darle forma a Los Túneles de Aztlán , incluso en esas primeras ideas un poco en el aire, sabía que la incertidumbre iba a ser importante. Pero... Continue reading
- April 30, 2025 by SaganDev1#Game Development, #Horror Folk, #Demo Coming Soon, #Mystery, #Interactive Fiction, #Narration, #Psychological ThrillerDiseñar un espacio Narrativo Vivo Desde un inicio, en las etapas más tempranas del librojuego, cuando pensé en ambientarlo dentro de los túneles, no quería crear un escenario. Quería crear algo... Continue reading
- April 30, 2025 by SaganDev1#Demo Coming Soon, #Horror Folk, #Interactive Fiction, #Mystery, #Psychological Thriller, #Narration, #Game DevelopmentDesigning a Living Narrative Space From the very beginning, in the earliest stages of the gamebook, when I thought about setting it within the tunnels, I didn’t want to create a mere setting. I want... Continue reading
- April 26, 2025 by SaganDev1#Game Development, #Interactive Fiction, #Horror Folk, #Psychological Thriller, #Mystery, #Narration, #Demo Coming SoonWhy Did I Create The Tunnels of Aztlán ? At some point in our lives, we’ve all felt something slip away. An unfinished conversation. A farewell that didn't feel complete. An unanswered question, tu... Continue reading
- April 26, 2025 by SaganDev1#Game Development, #Interactive Fiction, #Horror Folk, #Psychological Thriller, #Mystery, #Narration, #Demo Coming Soon¿Por qué decidí crear Los Túneles de Aztlán ? Todos, en algún momento, hemos sentido que algo se nos escapa. Una conversación inconclusa. Una despedida que no fue suficiente. Una pregunta sin r... Continue reading