Why Did I Create The Tunnels of Aztlán?
Why Did I Create The Tunnels of Aztlán?
At some point in our lives, we’ve all felt something slip away.
An unfinished conversation. A farewell that didn't feel complete.
An unanswered question, tucked deep inside our memory.
Small things. Ordinary moments.
Yet over time, they grow.
They become invisible mazes — hidden passages inside ourselves.
The Tunnels of Aztlán was born from that feeling.
From that very human need to try to understand what may never have an explanation.
To confront our fear of loss, of change, of forgetting.
Silent, familiar stories
When I set out to create this gamebook, I didn’t want to tell an impossible story.
I wanted to speak —veiled through folk horror and psychological thriller— about real experiences we all carry inside.
That strange guilt we feel remembering something we once said and can never change.
That need to keep searching for answers even when we know none will come.
That silent weight we feel when returning to a place we thought we had left behind, only to realize a part of us stayed trapped there.
These are the small fragments that make up the soul of this gamebook.
It doesn't matter whether it's a tunnel underground or a memory refusing to fade.
The emptiness, or the melancholy, are the same.
Descending through the Cracks
The Tunnels of Aztlán doesn’t aim to scare with monsters jumping from the dark.
It seeks to plant a more intimate doubt:
How far would you go to recover what you lost?
The claustrophobic atmosphere, the distant echoes, the creeping sensation of being watched...
Everything is designed to tap into deeply human fears.
Not the ones that scream —but the ones that whisper when we close our eyes.
The Breathing Stone
In this story, the tunnels are not just rocks and dampness.
They are a living character. Watching. Remembering. Waiting.
For Leandro Zárate —our protagonist— descending won't just mean searching for a lost friend.
It will mean facing a past that never stopped beating, hidden in the shadows.
Between Reason and Delirium
The narrative of The Tunnels of Aztlán walks a thin line:
Reason The voice of a journalist trying to organize his crumbling world. |
Delirium The fragility of a mind that fractures when facing what cannot be understood. |
I didn’t want you to simply read the story from afar.
I wanted you to experience it from within, step by step, breathing the same stale air as the characters... finding your own way out.
This Is Just the Beginning
Soon, I’ll be releasing the demo of this gamebook: a crack to peer into the universe of The Tunnels of Aztlán.
The demo is a prequel, where the past begins to whisper... and where your first decisions will shape your relationship with the abyss.
Will you dare to listen to what the tunnels whisper?
🔗 Discover more about The Tunnels of Aztlán here 🔗
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The Tunnels of Aztlan
Dive into the shadows of Leonardo Zárate. Explore, endure, remember: the tunnels hold more than secrets.
Status | In development |
Author | SaganDev |
Genre | Survival, Interactive Fiction, Puzzle, Role Playing, Strategy, Visual Novel |
Tags | Indie, Mystery, Narrative, Psychological Horror, Thriller |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French |
Accessibility | Subtitles |
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